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Investigating the relationship between learning style and game type in the game-based learning environment

机译:在基于游戏的学习环境中研究学习风格和游戏类型之间的关系

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摘要

The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit the learning styles of each individual can be made to have a customized learning environment. Currently, playing computer games have become far more widespread among Iranian youth and teenagers who are mostly students. Accordingly, this study investigated the relationship between the Felder-Silverman learning styles model (FSLSM) and four types of games. To this end, the research data were collected from 121 students at the universities in Qom province. Then the results are analyzed using Pearson's chi-squared test and Crosstab. Three of seven hypotheses (the relationship between visual learning style and simulation game, sequential learning style and puzzle game, sensing learning style and casual game) were confirmed which can be the guide to design games in the environment of game-based learning more effectively.
机译:基于游戏的学习使用计算机游戏来提高性能和学习能力,是一个可以用作强大的教育工具的新领域。为了提高教育游戏的效率,可以使适合每个人学习风格的新游戏具有定制的学习环境。当前,玩计算机游戏已经在大多数为学生的伊朗青年和青少年中变得越来越普遍。因此,本研究调查了Felder-Silverman学习风格模型(FSLSM)与四种游戏类型之间的关系。为此,从库姆省大学的121名学生中收集了研究数据。然后,使用Pearson卡方检验和Crosstab分析结果。确认了七个假设中的三个(视觉学习风格与模拟游戏之间的关系,顺序学习风格与益智游戏之间的关系,感知学习风格与休闲游戏之间的关系),可以为更有效地设计基于游戏的学习环境中的游戏提供指导。

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