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The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment

机译:在线学习环境中基于游戏的形成性评估对不同游戏模式和反馈类型的评估

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摘要

This study proposed an online learning system for energy education, modifying the typical rules of tic-tac-toe and incorporating multiple choice tests into the game in order to develop a game-based formative assessment tool for an online learning course. In order to explore how different gaming modes and feedback types in this game-based formative assessment affect knowledge acquisition effectiveness and participation perceptions, a tic-tac-toe quiz game (TRIS-Q) with two gaming modes: single-player online game (SOG) and multi-player online game (MOG), and two feedback types: immediate elaborated feedback (IEF) and no immediate elaborated feedback (no IEF), were developed. A 2(SOG vs. MOG) × 2(IEF vs. no IEF) between-subject experiment was also conducted to investigate the effects on 109 ninth-grade students from four junior high school classes. The research findings indicated that different gaming modes of TRIS-Q did not affect the effectiveness of knowledge acquisition; providing IEF for each question answered in the game facilitated the enhancement of both energy knowledge acquisition and student tic-tac-toe ability when comparing it with the no IEF type. Additionally, the different gaming modes and feedback types did not affect participation perceptions.
机译:这项研究提出了一种用于能量教育的在线学习系统,修改了井字游戏的典型规则,并将多项选择测试纳入了游戏中,以便为在线学习课程开发基于游戏的形成性评估工具。为了探索这种基于游戏的形成性评估中不同的游戏模式和反馈类型如何影响知识获取效率和参与感知,提供了具有两种游戏模式的井字游戏(TRIS-Q):单人在线游戏( SOG)和多人在线游戏(MOG),以及两种反馈类型:即时详细反馈(IEF)和即时详细反馈(IEF)。还进行了2次(SOG vs.MOG)×2(IEF vs.no IEF)的受试者间实验,以研究这对四个初中班的109名九年级学生的影响。研究结果表明,TRIS-Q的不同游戏模式不会影响知识获取的有效性。与无IEF类型相比,为游戏中回答的每个问题提供IEF有助于增强能量知识获取和学生井字游戏能力。此外,不同的游戏模式和反馈类型不会影响参与感。

著录项

  • 来源
    《Computers & education》 |2015年第2期|259-269|共11页
  • 作者单位

    Teacher Education Center, National Chiayi University, 85, Wunlong Village, Minsyong Township, 62103 Chiayi County, Taiwan;

    Institute of Digital Learning and Education, National Taiwan University of Science and Technology, #43, Sec. 4, Keelung Rd., 106 Taipei, Taiwan;

    Department of Technology Application and Human Resource Development, National Taiwan Normal University, 162 HePing East Road, Section 1, 106 Taipei, Taiwan;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Game-based learning; Game-based assessment; Online learning; Formative assessment;

    机译:基于游戏的学习;基于游戏的评估;在线学习;形成性评估;

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