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How visual background motion and task difficulty modulate players' performance in a shooting task

机译:视觉背景运动和任务难度如何调节射击任务中玩家的表现

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摘要

In many virtual environments, such as those of video games, the scene background moves to give the illusion of movement. In the present study, two experiments were designed to investigate the combined impact of lateral background motion and task difficulty on players' performance in a target-shooting task. Participants had to perform the task on either the moving or the stationary version of a patterned background that was either green (Experiment 1) or black-and-white (Experiment 2). The difficulty of the task was manipulated by varying the number of visual features shared between the target and distractor items. In accordance with the literature, the participants' performance was worse, and the number and duration of participants' fixations increased when the task was difficult. Background motion had an additive, negative impact on performance. When the background was black-and-white, background motion had an impact only when the task was easy but not when it was difficult. Design recommendations based on manipulations of the background characteristics are proposed to establish the level of difficulty in simple video games that use lateral background motion.
机译:在许多虚拟环境(例如视频游戏的虚拟环境)中,场景背景会移动,从而产生移动的错觉。在本研究中,设计了两个实验来研究横向背景运动和任务难度对目标射击任务中玩家表现的综合影响。参与者必须在绿色(实验1)或黑白(实验2)的带图案背景的移动或固定版本上执行任务。通过改变目标和干扰项之间共享的视觉特征数量,可以控制任务的难度。根据文献,参与者的表现较差,并且当任务艰巨时,参与者固定的次数和持续时间会增加。背景运动对性能产生累加的负面影响。当背景为黑白时,背景运动仅在任务很简单时才有影响,而在任务很困难时才有影响。提出了基于操纵背景特征的设计建议,以建立使用横向背景运动的简单视频游戏的难度等级。

著录项

  • 来源
    《Displays》 |2015年第7期|1-8|共8页
  • 作者单位

    Centre de Recherches sur la Cognition et l'Apprentissage (CeRCA), UMR 7295, University of Poitiers, University of Tours, CNRS, 5 rue Thiodore Lefebvre, TSA 21103, 86073 Poitiers Cedex 9, France,INRIA Bordeaux Sud-Ouest, 200 avenue de la Vieille Tour, 33405 Talence Cedex, France;

    Centre de Recherches sur la Cognition et l'Apprentissage (CeRCA), UMR 7295, University of Poitiers, University of Tours, CNRS, 5 rue Thiodore Lefebvre, TSA 21103, 86073 Poitiers Cedex 9, France;

    Centre de Recherches sur la Cognition et l'Apprentissage (CeRCA), UMR 7295, University of Poitiers, University of Tours, CNRS, 5 rue Thiodore Lefebvre, TSA 21103, 86073 Poitiers Cedex 9, France;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Video game; Challenge; Eye movements; Low-level visual features; Visual perception;

    机译:电子游戏;挑战;眼球运动;低级视觉功能;视觉感知;

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