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Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman

机译:在老年人评估日常认知功能的虚拟现实:一个91岁女性中虚拟现实行动测试的评估和两个互动设备

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Performance-based functional tests for the evaluation of daily living activities demonstrate strong psychometric properties and solve many of the limitations associated with self- and informant-report questionnaires. Virtual reality (VR) technology, which has gained interest as an effective medium for administering interventions in the context of healthcare, has the potential to minimize the time-demands associated with the administration and scoring of performance-based assessments. To date, efforts to develop VR systems for assessment of everyday function in older adults generally have relied on non-immersive systems. The aim of the present study was to evaluate the feasibility of an immersive VR environment for the assessment of everyday function in older adults. We present a detailed case report of an elderly woman who performed an everyday activity in an immersive VR context (Virtual Reality Action Test) with two different types of interaction devices (controller vs. sensor). VR performance was compared to performance of the same task with real objects outside of the VR system (Real Action Test). Comparisons were made on several dimensions, including (1) quality of task performance (e.g., order of task steps, errors, use and speed of hand movements); (2) subjective impression (e.g., attitudes), and (3) physiological markers of stress. Subjective impressions of performance with the different controllers also were compared for presence, cybersickness, and usability. Results showed that the participant was capable of using controllers and sensors to manipulate objects in a purposeful and goal-directed manner in the immersive VR paradigm. She performed the everyday task similarly across all conditions. She reported no cybersickness and even indicated that interactions in the VR environment were pleasant and relaxing. Thus, immersive VR is a feasible approach for function assessment even with older adults who might have very limited computer experience, no prior VR exposure, average educational experiences, and mild cognitive difficulties. Because of inherent limitations of single case reports (e.g., unknown generalizability, potential practice effects, etc.), group studies are needed to establish the full psychometric properties of the Virtual Reality Action Test.
机译:基于绩效的日常生活活动的功能测试表现出强烈的心理测量性能,解决与自我和信息报告问卷相关的许多限制。虚拟现实(VR)技术,其作为管理干预措施在医疗保健范围内管理干预的有效介质,有可能最大限度地减少与基于绩效的评估的管理和评分相关的时间。迄今为止,为较老年成年人评估日常功能的VR系统的努力通常依赖于非沉浸式系统。本研究的目的是评估沉浸式VR环境的可行性,以评估老年人的日常功能。我们在具有两种不同类型的交互设备(控制器与传感器)的沉浸式VR上下文(虚拟现实行动测试)中进行了一名老年人的一个老年人的详细案例报告。 VR性能与具有VR系统之外的实体对象(实际动作测试)的实际对象进行比较。比较是在几个方面进行的,包括(1)任务性能的质量(例如,任务步骤,错误,使用和手动速度的顺序); (2)主观印象(例如,态度)和(3)应激的生理标志物。对不同控制器的性能的主观印象也被比较了存在,Cyber​​ickness和可用性。结果表明,参与者能够在沉浸式VR范例中使用控制器和传感器以有目的的和目标导向的方式操纵对象。她在所有条件下同样地进行了日常任务。她报告说没有Cyber​​ickness,甚至表明VR环境中的互动是令人愉快和放松的。因此,即使对于可能具有非常有限的计算机体验的老年人,也没有先前的VR暴露,平均教育经验和轻度认知困难,即使使用可能具有非常有限的成年人,也是功能评估的可行方法。由于单个案例报告的固有局限(例如,未知的相互性,潜在的实践效果等),因此需要组研究来确定虚拟现实行动测试的全部心理学性质。

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