首页> 外文期刊>Frontiers in Psychology >Difference between Leisure and Work Contexts: The Roles of Perceived Enjoyment and Perceived Usefulness in Predicting Mobile Video Calling Use Acceptance
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Difference between Leisure and Work Contexts: The Roles of Perceived Enjoyment and Perceived Usefulness in Predicting Mobile Video Calling Use Acceptance

机译:休闲和工作环境之间的差异:感知享受和感知有用性在预测移动视频通话使用接受度中的作用

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There is a rapidly growing body of literature on mobile video calling, which is a promising communication technology; however, little research has focused on user acceptance of mobile video calling, especially in different use contexts. This study explored factors (especially perceived enjoyment) influencing the intention of users to employ video calling in different contexts (a work and a leisure context) by applying the technology acceptance model (TAM) combined with the theory of planned behavior. The revised research model differentiated external factors (subjective norms and personal innovativeness) from internal factors (perceived usefulness, perceived ease of use (PEU), perceived enjoyment, and intention to use mobile video calling). In addition, the current study investigated predictors of perceived enjoyment across these two contexts. With the use of a structured questionnaire, participants were divided in two groups and completed self-report measures related to one context; a total of 386 student respondents’ responses were analyzed. The results indicated that users’ intentions were directly predicted by their perceived enjoyment of video calling (β ≥ 0.35) and the call’s perceived usefulness (β ≥ 0.27) and PEU (β = 0.13, only for the leisure context), which jointly explained at least 55.6% of the variance in use intention. In addition to the effects of these predictors on mobile video calling use acceptance, an assessment of the moderating effects of different contexts indicated that perceived enjoyment played a more important role in influencing intention for the leisure context, while perceived usefulness appeared to be more important for the work context. This study’s findings are important in that they provide strong support for the necessity of distinguishing among different types of contexts when predicting users’ intentions to use video calling. Furthermore, the results showed that perceived enjoyment was most significantly influenced by perceived usefulness (β ≥ 0.61), followed by PEU (β ≥ 0.13). In summary, the roles of core TAM variables (especially perceived enjoyment and perceived usefulness) and of external factors (subjective norms and personal innovativeness) differed between the leisure and work contexts. The implications of these findings are discussed.
机译:关于移动视频通话的文献迅速增长,这是一种很有前途的通信技术。但是,很少有研究集中在用户对移动视频通话的接受上,特别是在不同的使用环境下。这项研究通过结合技术接受模型(TAM)和计划行为理论,探索了影响用户在不同环境(工作和休闲环境)中使用视频通话的意图的因素(尤其是感知的享受)。修改后的研究模型将外部因素(主观规范和个人创新)与内部因素(感知的有用性,感知的易用性(PEU),感知的享受和使用移动视频通话的意图)区分开来。此外,本研究调查了在这两种情况下感知的愉悦感的预测因素。通过使用结构化问卷,将参与者分为两组,并完成与一种情况有关的自我报告措施;总共对386名学生受访者的回答进行了分析。结果表明,用户的意图是通过他们对视频通话的享受度(β≥0.35),通话的感知有用度(β≥0.27)和PEU(β= 0.13,仅对于休闲环境而言)直接预测的,在使用意图差异的至少55.6%。除了这些预测因素对移动视频通话使用接受度的影响外,对不同环境的调节作用的评估还表明,感知的享受在影响休闲环境的意图方面起着更重要的作用,而感知的有用性似乎对工作环境。这项研究的发现很重要,因为它们为预测用户使用视频通话的意图时区分不同类型的上下文提供了有力的支持。此外,结果表明,知觉享受受到知觉有用性的最大影响(β≥0.61),其次是PEU(β≥0.13)。总而言之,TAM核心变量(尤其是感知的享受和感知的实用性)和外部因素(主观规范和个人创新)的作用在休闲和工作环境之间有所不同。讨论了这些发现的含义。

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