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Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

机译:社会科学初级教师培训中基于游戏的学习和游戏化:MinecraftEdu的实验

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Abstract This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.
机译:摘要这项研究分析了使用MinecraftEdu的基于游戏的学习和游戏化的应用,从而探索了沉浸式学习环境的可能性。我们分析了攻读初等教育学位并就读于卡斯蒂利亚-拉曼恰大学的一门名为“社会科学II:历史与教学”的学科的二年级大学生的贡献。在四个尺度上,我们通过使用Wilcoxon检验和符号检验的准实验设计详细描述了描述性数据和统计推断。这些工具提供内容并基于数据三角剖分作为策略来构造验证。尽管参与者将视频游戏视为教育环境中的非必需工具,但他们仍然重视通过沉浸式环境进行基于游戏的学习,从而可以进行涉及学生更高水平的活动和参与度的学习这一事实。兴趣水平,教育创新和动机得到积极评价,并显示出统计学上的显着提高。

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