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Enhancing Railway Engineering Student Engagement Using Interactive Technology Embedded with Infotainment

机译:使用嵌入了信息娱乐系统的交互式技术增强铁路工程专业学生的参与度

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Interactive learning technology is an emerging innovation for future communication-aided teaching and learning that could positively enhance students’ engagement and intrinsic motivation. Due to the virtue of interactive communication, classrooms are now anticipated to enable a variety of interaction-based learning technologies with diverse infotainment (a subset of “serious play”) integrated with practical enquiry-based projects and case studies for employability improvement. In this paper, a comprehensive review of various teaching and learning pedagogies is assessed. Their suitability and association with infotainment and interactive technology is discussed and highlighted. In addition, a recent research activity on interactive communication is presented to form a new teaching application using interactive technology and infotainment (or edutainment) appropriate for student engagement in railway geometry and alignment design classes. The development of the integrated interactive technology and infotainment was implemented and evaluated in a postgraduate railway engineering class. Questionnaires were used to survey students’ experiences in the classes with and without the technology enhanced learning. The outcome clearly shows that students enjoyed and felt they were significantly engaged in the class with the new interactive resources. Their participation and learning performance increased. Despite the favourable outcomes, the flexibility and viability of using this interactive technology still largely depends on the students’ background and their previous experience.
机译:交互式学习技术是面向未来的通信辅助教学的一项新兴创新,可以积极增强学生的参与度和内在动力。由于互动交流的优势,现在预计教室将启用各种基于互动的学习技术,并结合基于实际询问的项目和案例研究,以提高信息娱乐性(“严肃游戏”的子集),并提高就业能力。本文对各种教学法进行了全面的评估。讨论并强调了它们与信息娱乐和交互式技术的适合性和关联性。此外,还介绍了一项有关交互式通信的最新研究活动,以使用适合于学生参与铁路几何和路线设计课程的交互式技术和信息娱乐(或教育娱乐)来形成一种新的教学应用。在研究生铁路工程课程中实施并评估了集成交互式技术和信息娱乐系统的开发。问卷用于调查有无技术增强学习的学生在课堂上的经历。结果清楚地表明,学生们通过新的互动资源而享受并感到自己极大地参与了课堂。他们的参与和学习表现有所提高。尽管取得了不错的成绩,但使用这种交互式技术的灵活性和可行性仍然很大程度上取决于学生的背景和他们以前的经验。

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