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The relationship of interactive technology use for entertainment and school performance and engagement: Evidence from a longitudinal study in a nationally representative sample of middle school students in China

机译:娱乐技术用途与娱乐和学校绩效与参与的关系:来自中国中学生全国代表性的纵向研究的证据

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Interactive technology use (e.g., Internet and video games) can promote children & rsquo;s educational access and achievement. However, excessive technology use, particularly for entertainment, may adversely affect children & rsquo;s educational development. This study examined the relationship of the amount of entertainment-related interactive technology use and school engagement and performance using two-wave survey data collected from a nationally-representative sample of middle school students in China (N = 9,949, 48% girls, Mean age = 13.5 years). Results showed that nearly 40% of children used interactive technology for entertainment/nonschoolwork-related activities on school days, and, 62%, for entertainment/non-schoolwork-related activities on weekends. Multilevel mixed models revealed that excessive use of technology for entertainment/nonschoolwork-related activities (i.e., 1+ hours on a school day and 4+ hours daily on weekends) was significantly, adversely associated with all outcomes one year later, including lower test scores on Chinese, Math, English, and cognitive competencies, lower educational aspirations, and higher likelihoods of truancy, lacking concentration in class, and boredom at school. Potential reasons for the findings as well as their implications for research and intervention are discussed. Findings will inform the development of feasible and effective guidelines to help parents, teachers, and schools regulate interactive technology use among school-aged children.
机译:互动技术使用(例如,互联网和视频游戏)可以促进儿童和rsquo的教育访问和成就。然而,过度的技术使用,特别是娱乐,可能会对儿童和rsquo产生不利影响。本研究检测了娱乐有关的互动技术使用和学校订婚和绩效的关系,使用来自中国中学生的国家代表性样本(n = 9,949,48%女孩,意思年龄)的两波查调查数据= 13.5岁)。结果表明,近40%的儿童使用娱乐/非学童与娱乐相关活动的互动技术,以及周末娱乐/非学校工作相关活动的62%。多级混合模型显示,过度使用技术用于娱乐/非学费相关的活动(即周末每天有1次以上时间,每天4小时)显着,与一年后的所有结果都有着不利的,包括降低的考试成绩论中国,数学,英语和认知能力,降低教育愿望,逃学的较高可能性,缺乏阶级集中度和学校的无聊。讨论了调查结果的潜在原因以及对研究和干预的影响。调查结果将提供可行的可行和有效准则,以帮助父母,教师和学校规范学龄儿童中的互动技术使用。

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