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Measuring the Reading Abilities of Dyslexic Children through a Visual Game

机译:通过视觉游戏测量阅读障碍儿童的阅读能力

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In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
机译:在现代社会中,约有10%的儿童患有称为阅读障碍的神经发育障碍,这意味着学习阅读有困难。根据最近的研究,玩动作电子游戏可以是一种有效的教学工具,可以通过参与和互动的形式提高阅读障碍儿童的阅读技能。本文介绍了旨在促进7至9岁阅读障碍者的语音和视觉空间注意力训练的教育动作游戏的设计,实施,验证和实验。

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