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Visualization of Online-Game Players Based on Their Action Behaviors

机译:基于在线玩家行为行为的可视化

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We propose a visualization approach for analyzingplayers' action behaviors. The proposed approachconsists of two visualization techniques: classicalmultidimensional scaling (CMDS) and KeyGraph.CMDS is for discovering clusters of players who behavesimilarly. KeyGraph is for interpreting actionbehaviors of players in a cluster of interest. In orderto reduce the dimension of matrices used in computationof the CMDS input, we exploit a time-series reductiontechnique recently proposed by us. Our visualizationapproach is evaluated using log of an onlinegame where three-player types according to Bartle'staxonomy are found, that is, achievers, explorers, and socializers.
机译:我们提出了一种可视化的方法来分析玩家的动作行为。所提出的方法由两种可视化技术组成:经典多维缩放(CMDS)和KeyGraph。CMDS用于发现行为相似的玩家群体。 KeyGraph用于解释感兴趣的群体中玩家的行为。为了减少用于CMDS输入计算的矩阵的维数,我们采用了我们最近提出的时间序列约简技术。我们的可视化方法是使用一个在线游戏的日志进行评估的,该日志根据Bartle的分类法确定了三人类型,即成就者,探索者和社交者。

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