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Examining the pedagogical foundations of modern educational computer games

机译:审查现代教育计算机游戏的教学基础

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摘要

This study examines the pedagogical foundations of modern educational (computer video) games. Specifically, Cooper's [Cooper, H. (1985, Mar 31-April 4). A taxonomy of literature reviews. In Paper presented at the American Educational Research Association, Chicago, IL] literature review framework was used to locate and examine relevant literature and games (published between the years 2000 and 2007) and to organize and report findings. A total of 50 articles and 55 educational games met specified selection criteria. The pedagogical foundations of the games were further investigated by contacting the authors of the games. Twenty-two games were based on established learning theories or instructional strategies and two games included basic instructional events that were not associated with any particular theory or strategy. No information regarding the pedagogical foundations of the 31 games was found or received. Analysis of the games and supporting literature revealed several patterns of practice that may be used to guide future research and development of educational games.
机译:本研究考察了现代教育(计算机视频)游戏的教学基础。具体而言,是库珀的[库珀,H。(1985年3月31日至4月4日)。文学评论的分类法。在美国伊利诺伊州芝加哥的美国教育研究协会上发表的论文中,使用文献综述框架来定位和研究相关的文献和游戏(在2000年至2007年之间出版),并组织和报告研究结果。共有50篇文章和55款教育游戏符合指定的选择标准。通过与游戏作者联系,进一步研究了游戏的教学基础。 22个游戏基于既定的学习理论或教学策略,而两个游戏则包含与任何特定理论或策略都不相关的基本教学事件。找不到或收到有关31场比赛的教学基础的信息。对游戏和辅助文献的分析揭示了几种实践模式,可用于指导未来教育游戏的研究和开发。

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