...
首页> 外文期刊>Computers & education >Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens
【24h】

Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens

机译:学前环境中的计算机游戏:在幼儿园实施商业教育计算机游戏时的教学挑战

获取原文
获取原文并翻译 | 示例
           

摘要

This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we consider the game to be a multimodal performance utilising text, graphics, pictures, sound and animation. Similarly we analyse the didactic situation by using dramaturgic theories and concepts because we consider the didactic meeting between the medium (the game), children (the player(s), and teacher to be a dramaturgic situation comprising different roles, actions in progress, time and space. Our data material shows that the pre-school teacher is more or less absent during the children's playing with the computer games, but when the pre-school teacher involves him/herself, she finds it difficult to realise her ideal socio-cultural didactical project in which dialogue is a central medium for exploration and learning. Through our analysis of the data material we find that there are two different dramaturgies at stake; the built-in interactive dramaturgy of the game materialised in the gaming situation and the dialogical dramaturgy that the pre-school teacher tries to create in the didactical situation. This implies that there is a didactical dissonance between the learning space which the game and the learning space the pre-school teacher wants to construct and orchestrate.
机译:本文通过分析一种特定游戏的戏剧性和教学方法以及在教学环境中使用的游戏,来重点介绍在挪威幼儿园中使用商业教育计算机游戏时的教学方法含义。我们使用戏剧理论来分析游戏的理由是,我们认为游戏是利用文字,图形,图片,声音和动画的多模式性能。同样,我们通过使用戏剧性的理论和概念来分析教学环境,因为我们认为媒介(游戏),孩子(玩家)和教师之间的教学会议是一种戏剧性的环境,包含不同的角色,进行中的动作,时间我们的数据资料显示,在孩子们玩电脑游戏时,学龄前老师或多或少地缺席,但是当学龄前老师参与他/她自己时,她发现很难实现自己理想的社会文化通过对话是探索和学习的主要媒介的教学项目,通过对数据资料的分析,我们发现存在两种不同的戏剧性:处于游戏环境中的游戏的内置交互性戏剧性和对话性戏剧性学龄前老师试图在教学环境中创造出来的,这意味着在学习空间和教学空间之间存在教学上的不和谐。 ame和学前老师想要构建和安排的学习空间。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号