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COMPUTER SCIENCE TEACHERS’ READINESS TO DEVELOP AND USE COMPUTER DIDACTIC GAMES IN EDUCATIONAL PROCESS

机译:计算机科学教师已准备好在教育过程中开发和使用计算机数码游戏

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The paper reports research on computer science teachers’ readiness to develop computer didactic games and implement them into the educational process. Today’s teacher of computer science has to acquire and improve professional competencies in line with modern trends of high technological society. It is a process that we consider in the context of life-long education. The use of computer didactic games is one of the forms of innovative education, which increases the attractiveness of education, generates the development of learners’ endeavour and creativity. The authors emphasize that computer science teachers’ readiness to use computer didactic games becomes impossible without mastering the methodology of pedagogical endeavours and gaming technologies in education. By this, we mean a search for more efficient ways of achieving pedagogical goals, the ability to select computer didactic games and a search for ways of their successful realization in professional activities. Development of computer didactic games requires a computer science teacher to learn methodology and standards within this domain, and to obtain the basic knowledge of environment and skills to use in games development. Our survey revealed that the use of computer didactic games is sporadic and inadequately prioritized by the computer science teachers, who appeared to have very little knowledge in techniques aimed at their development and implementation into the educational process. The main reason is that prospective computer science teachers do not learn it sufficiently in higher educational establishments. This sphere remains underestimated by those who educate prospective computer science teachers, as well as by computer science teachers themselves. As a result, we observe a lack of knowledge in development, selection and implementation of computer didactic games. Theoretical analysis of the use of computer didactic games and their implementation into the educational process remains out of scholars’ attention, despite the issue becoming more and more attractive. The examination of computer science teachers’ readiness to develop computer didactic games and implement them into the educational process allows us to suggest ways for enhancing the level of teachers’ readiness for this training activity.
机译:该论文报告了有关计算机科学教师准备开发计算机教学游戏并将其应用于教育过程的研究。当今的计算机科学老师必须根据高科技社会的现代趋势来获得和提高专业能力。这是我们在终身教育背景下考虑的一个过程。计算机教学游戏的使用是创新教育的一种形式,它增加了教育的吸引力,促进了学习者的努力和创造力的发展。作者强调,如果不掌握教学方法和游戏技术的教育方法,计算机科学教师就不可能使用计算机教学游戏。借此,我们意味寻求更有效的方法来实现教学目标,选择计算机教学游戏的能力以及寻找其在专业活动中成功实现的方法。开发计算机教学游戏需要计算机科学老师学习此领域内的方法论和标准,并获得在游戏开发中使用的环境和技能的基本知识。我们的调查显示,计算机科学老师很少使用计算机教学游戏,因此他们对计算机科学老师的知识了解甚少,这些老师对于将其开发和实施到教育过程中的技术知之甚少。主要原因是,预期的计算机科学教师在高等教育机构中对它的学习不足。教育未来的计算机科学教师的人以及计算机科学教师本身仍然低估了这一领域。结果,我们发现在计算机教学游戏的开发,选择和实现方面缺乏知识。尽管这个问题变得越来越有吸引力,但对计算机教学游戏的使用及其在教育过程中的实现的理论分析仍然没有引起学者的注意。对计算机科学教师准备开发计算机教学游戏并将其实施到教育过程中的准备工作的检验,使我们能够提出一些方法来提高教师对这项培训活动的准备水平。

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