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An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing

机译:通过创建教育性计算机游戏来实现基于设计的学习的实现:以设计和计算过程中的数学学习为例

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This mixed-method case study examined the potential of computer-assisted, math game making activities in facilitating design-based math learning for school children. Sixty-four middle school children participated in Scratch-based, math game making activities. Data were collected via activity and conversation observation, artifact analysis, interviewing, and survey. The study findings indicated that participants developed significantly more positive dispositions toward mathematics after computer game making. The study also found that experience-driven game design processes helped to activate children's reflection on everyday mathematical experiences. Mathematical thinking and content experience were intertwined within the process of computer game authoring. On the other hand, children designers were involved in game-world and story crafting more than mathematical representation. And it was still challenging for them to perform computer game coding with abstract reasoning.
机译:这项混合方法的案例研究探讨了计算机辅助数学游戏制作活动在促进小学生基于设计的数学学习中的潜力。六十四名中学生参加了基于Scratch的数学游戏制作活动。通过活动和对话观察,工件分析,访谈和调查收集数据。研究结果表明,参与者在制作计算机游戏后对数学产生了明显更多的积极倾向。研究还发现,体验驱动的游戏设计过程有助于激发孩子对日常数学体验的反思。数学思维和内容体验在计算机游戏创作过程中交织在一起。另一方面,儿童设计师比数学表示更多地参与游戏世界和故事制作。对于他们来说,使用抽象推理来执行计算机游戏编码仍然具有挑战性。

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