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What construction can learn from the gaming industry

机译:什么建筑可以从游戏行业学习

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Remember Mario - the computer game character who bounced on toadstools and rescued Princess Peach? While Mario hasn't changed with time, the games industry has - primarily through the introduction of new tech. What can the construction industry learn from how games developers have adapted to, and commercialised, these changes? The gaming industry is as susceptible to change as any other. In the 1990s, there were various games systems in the market such as Nintendo's SNES and the Sega Megadrive. The business model was to sell consoles and games and success would be based on a combination of hardware performance, the number of games available and the gameplay experience. Some companies failed. The Atari Jaguar focused too much on hardware while the Sega Dreamcast focused too much on its competition. One strand ties these commercial failures together - they were not correctly focused on their customers.
机译:还记得马里奥 - 托架和救出公主桃子的计算机游戏角色吗?虽然马里奥随着时间的推移而没有改变,但游戏行业主要通过推出新技术。建筑行业如何了解游戏开发人员适应和商业化的方式,这些变化?游戏行业易于改变为任何其他人。在20世纪90年代,市场上有各种游戏系统,如任天堂的Snes和Sega Megadrive。商业模式是销售控制台和游戏,成功将基于硬件性能的组合,可用的游戏数量和游戏体验。有些公司失败了。 Atari Jaguar在硬件上聚焦了太多,而SEGA Dreamcast在其比赛中重点关注。一股股票将这些商业失败联系在一起 - 他们没有正确地专注于客户。

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    《Building》 |2019年第27期|30-30|共1页
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