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What construction can learn from the gaming industry

机译:建筑业可以从游戏业中学到什么

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Remember Mario - the computer game character who bounced on toadstools and rescued Princess Peach? While Mario hasn't changed with time, the games industry has - primarily through the introduction of new tech. What can the construction industry learn from how games developers have adapted to, and commercialised, these changes? The gaming industry is as susceptible to change as any other. In the 1990s, there were various games systems in the market such as Nintendo's SNES and the Sega Megadrive. The business model was to sell consoles and games and success would be based on a combination of hardware performance, the number of games available and the gameplay experience. Some companies failed. The Atari Jaguar focused too much on hardware while the Sega Dreamcast focused too much on its competition. One strand ties these commercial failures together - they were not correctly focused on their customers.
机译:还记得马里奥(Mario)-跳伞菌并救出桃子公主的计算机游戏角色吗?虽然Mario并没有随着时间的推移而改变,但游戏业却发生了变化-主要是通过引入新技术。建造业可以从游戏开发商如何适应这些变化并商业化这些变化中学到什么?游戏行业与其他行业一样容易发生变化。在1990年代,市场上有各种游戏系统,例如任天堂的SNES和Sega Megadrive。该业务模型是出售游戏机和游戏,而成功将取决于硬件性能,可用游戏数量和游戏体验的综合。一些公司失败了。 Atari Jaguar过于注重硬件,而Sega Dreamcast过于注重竞争。一线将这些商业失败联系在一起-他们没有正确地专注于客户。

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    《Building》 |2019年第27期|30-30|共1页
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