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Educator perceptions of digital game-based learning in the instruction of foreign languages in Japanese higher education.

机译:在日本高等教育中,外语教学中的教育者对基于数字游戏的学习的认识。

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摘要

Digital Game-Based Learning (DGBL) is an innovative educational approach that is becoming increasingly popular among researchers and practitioners in technologically advanced countries in the West, but is largely unknown or ignored in the instruction of Foreign Languages (FL) in Japanese higher education. This is problematic because more interest in research and implementation among faculty in Japan would likely contribute to the development of DGBL and improve the quality of FL education. The purpose of the present study was to better understand the lack of interest in DGBL in Japan by employing Everett Rogers' Innovation Diffusion Theory to explore the perceptions of relative advantage, compatibility, complexity, trialability, and observability of DGBL among FL faculty in Japanese higher education. A concurrent mixed-methods approach was employed to collect data through an online self-completion questionnaire and asynchronous email interviews. The results indicate that while most faculty members believe that DGBL would have a beneficial impact on learner motivation, they are unconvinced that it offers real learning outcomes. Further, participants were divided as to whether the approach would be compatible with course learning objectives, and many regarded it as suitable primarily as supplemental learning material. Faculty members with a research interest in Computer-Assisted Language Learning (CALL) expressed a willingness to try the approach, but at the same time pointed out that there were few opportunities to do so.
机译:基于数字游戏的学习(DGBL)是一种创新的教育方法,在西方先进技术国家的研究人员和从业人员中正变得越来越流行,但在日本高等教育的外语(FL)教学中却基本上不为人知或忽略。这是有问题的,因为日本教职员工对研究和实施的更多兴趣可能会促进DGBL的发展并提高FL教育的质量。本研究的目的是通过利用埃弗里特·罗杰斯(Everett Rogers)的创新扩散理论来探索日本高等FL教职员工对DGBL相对优势,兼容性,复杂性,可试用性和可观察性的看法,从而更好地了解日本对DGBL的兴趣。教育。并发混合方法方法用于通过在线自我完成调查表和异步电子邮件采访收集数据。结果表明,尽管大多数教师认为DGBL会对学习动机产生有益的影响,但他们不相信DGBL可以提供真正的学习成果。此外,对于该方法是否与课程学习目标兼容,参与者存在分歧,许多人认为它主要适合作为补充学习材料。对计算机辅助语言学习(CALL)有研究兴趣的教职员工表示愿意尝试这种方法,但同时指出,这样做的机会很少。

著录项

  • 作者

    Franciosi, Stephan J.;

  • 作者单位

    Pepperdine University.;

  • 授予单位 Pepperdine University.;
  • 学科 Education Technology of.;Education Foreign Language.
  • 学位 Ed.D.
  • 年度 2014
  • 页码 165 p.
  • 总页数 165
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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