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WebQuest 2.0: An instructional model for digital learners.

机译:WebQuest 2.0:面向数字学习者的教学模型。

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摘要

Teaching and learning tools such as Moodle and Web 2.0 tools are appearing in K-12 classrooms; however, there is a lack of scholarly research to guide the implementation of these tools. The WebQuest model, a widely adopted inquiry-based model for online instruction, has instructional inadequacies and does not make the most of emerging technologies. This qualitative study explores the ways in which Moodle, an open source virtual learning environment, and other Web 2.0 technologies affect student engagement and collaboration when used to deliver instruction using WebQuests that have been modified to include an integrated instructional architecture. The resulting instructional model, WebQuest 2.0, was used to design two social studies WebQuests. The interactions of a heterogeneous group of fifth grade students were observed both face-to-face and online as students completed the modified WebQuests. While the findings indicate that high prior knowledge learners benefited the most from the WebQuest 2.0 model, the model facilitates engagement and collaboration across all prior knowledge levels. This study found that the WebQuest 2.0 model meets the needs of most learners by structuring learning activities in ways that provide for deeper engagement in the learning process. Additionally, the integration of Moodle and Web 2.0 tools within the WebQuest 2.0 model contributes to increased communication and collaboration among learners. The instructional themes that emerged as a result of the data analysis imply that when designing instruction for digital learners, four key elements are required to achieve high levels of engagement and collaboration. These elements are meaningful technology use, communication with peer learners, students as content creators, and differentiation of learning activities.
机译:K-12教室中出现了诸如Moodle和Web 2.0工具之类的教学工具。但是,缺乏指导这些工具实施的学术研究。 WebQuest模型是一种广泛采用的基于查询的在线教学模型,具有教学上的不足,不能充分利用新兴技术。这项定性研究探索了Moodle(一种开源虚拟学习环境)和其他Web 2.0技术在使用已被修改为包括集成式教学体系结构的WebQuest进行教学时,如何影响学生的参与和协作。由此产生的教学模型WebQuest 2.0用于设计两个社会研究WebQuest。当学生完成修改后的WebQuest时,面对面和在线观察了一组异类的五年级学生的互动。尽管这些发现表明高级先验知识学习者从WebQuest 2.0模型中受益最大,但该模型促进了所有先验知识水平的参与和协作。这项研究发现,WebQuest 2.0模型通过以能够在学习过程中更深入参与的方式来组织学习活动,从而满足了大多数学习者的需求。此外,在WebQuest 2.0模型中将Moodle和Web 2.0工具集成在一起有助于增进学习者之间的交流和协作。数据分析产生的教学主题意味着,在为数字学习者设计教学时,需要四个关键要素来实现高水平的参与和协作。这些要素包括有意义的技术使用,与同伴学习者的交流,作为内容创建者的学生以及学习活动的差异。

著录项

  • 作者

    Dell, Diana F. Abernathy.;

  • 作者单位

    Capella University.;

  • 授予单位 Capella University.;
  • 学科 Education Pedagogy.;Education Technology of.;Education Elementary.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 307 p.
  • 总页数 307
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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