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Implementation of digital storytelling in the classroom by teachers trained in a digital storytelling workshop.

机译:由在数字故事讲习班受训的老师在教室中实施数字故事讲义。

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摘要

Digital storytelling, one of the new technology applications used in the classroom by teachers, is recognized for its immediate benefits by educators. Certain benefits to students, such as developing 21st century skills, increasing student motivation and engagement, increasing creativity, respecting each others' backgrounds, facilitating discussions in the classroom, helping shy students who are willing to express themselves through stories, and increasing the self-confidence of special needs students are reported in the literature (Banaszewski, 2005; Howell & Howell, 2003; Hull & Nelson 2003; Jakes & Brennan, 2005; Salpeter, 2005; Robin, In press).;Digital storytelling is a relatively new strategy that utilizes multiple technology tools that can be used by teachers and students in K-12 education. The present study lays a foundation for future studies to investigate the implementation of digital storytelling in K-12 classrooms. The study attempted to understand how a group of teachers used digital storytelling in the classroom after they were trained in a workshop at the University of Houston. The following issues were addressed in the study: how digital storytelling was/can be used as a technology tool in the classroom, what effects on students were observed by teachers and possible problems that might arise in the implementation process. The researcher took a case study approach using both qualitative and quantitative data collection methods for the study because the case study approach fit best with the particular characteristics and challenges of this project. Given the conditions of the research study, an opportunity sample was used. The population of interest in the study was participants who attended a digital storytelling workshop organized by the Laboratory for Innovative Technology in Education (LITE) at the University of Houston. Two surveys and three interviews were the backbone of the collected research data.;The results of the study suggested that, even though almost all of the teachers' perceptions about using digital stories in the classroom were very positive immediately after the workshops, in practice, more than half of the teachers in the follow up study didn't use digital storytelling during the implementation period at all. The reasons behind not using digital stories in the classroom were discussed with the barriers that teachers faced in the dissertation. The results also suggests that despite the fact that digital storytelling is a powerful tool to convey desired messages around a topic or a subject area by the teachers; in practice it is also a very powerful tool that has positive impacts on students and their performances. The teachers who used digital storytelling in the classroom with their students reported and all agreed that they observed increases in certain skills such as technical skills, presentation skills, research skills, organizational skills, and writing skills with their students. It is noted in the literature that when students actively participate in the creation process of digital storytelling, they most notably develop certain 21st century skills (Howell & Howell, 2003; Jakes, 2006; Robin, In press). Overall, digital stories were reported by teachers as having positive effects on students' 21st century skills. Another important effect observed by teachers was increased motivation and engagement levels in their students. Teachers believed that creating digital stories increased their students' motivation and engagement levels. The findings from this study supported the idea of the "director's chair effect" as well as "being able to express themselves" and "simply being able to use computers" as to why digital storytelling effectively captivates and motivates students (Banaszewski, 2005; Paull, 2002).
机译:数字叙事是教师在课堂上使用的新技术之一,受到了教育工作者的直接好处。对学生的某些好处,例如发展21世纪的技能,提高学生的动机和参与度,增加创造力,尊重彼此的背景,促进课堂讨论,帮助害羞的学生愿意通过故事表达自己以及提高自我文献中报道了对特殊需求学生的信心(Banaszewski,2005; Howell&Howell,2003; Hull&Nelson 2003; Jakes&Brennan,2005; Salpeter,2005; Robin,in press)。数字叙事是一种相对较新的策略。利用了多种技术工具,可供教师和学生在K-12教育中使用。本研究为将来研究K-12教室中数字叙事的实施奠定了基础。这项研究试图了解一群教师在休斯顿大学的一个讲习班接受培训后如何在教室中使用数字讲故事。该研究解决了以下问题:如何/可以将数字讲故事用作教室中的技术工具,老师观察到对学生的影响以及在实施过程中可能出现的问题。研究人员采用定性和定量数据收集方法进行案例研究,因为案例研究方法最适合该项目的特定特征和挑战。给定研究条件,使用机会样本。这项研究的关注人群是参加由休斯敦大学创新技术教育实验室(LITE)组织的数字故事讲习班的参与者。两次调查和三次访谈是收集到的研究数据的基础。研究结果表明,尽管几乎所有教师关于在课堂上使用数字故事的看法都非常积极,但实际上,在后续研究中,超过一半的教师在实施期间根本没有使用数字讲故事。讨论了教师在课堂上不使用数字故事的背后原因。研究结果还表明,尽管数字叙事是一个强大的工具,可以使教师围绕某个主题或主题领域传达所需的信息;在实践中,它也是一种非常强大的工具,对学生及其表现产生积极影响。与学生一起在教室中使用数字讲故事的老师进行了汇报,并且所有人都同意,他们观察到某些技能的增加,例如技术技能,演讲技能,研究技能,组织技能以及与学生的写作技能。文献中指出,当学生积极参与数字叙事的创建过程时,他们尤其会发展某些21世纪的技能(Howell&Howell,2003; Jakes,2006; Robin,印刷中)。总体而言,教师报告数字故事对学生21世纪的技能产生了积极影响。老师观察到的另一个重要效果是提高了学生的动机和参与水平。老师们相信创造数字故事可以提高学生的动机和参与水平。这项研究的结果支持了“讲师主持效应”,“能够自我表达”和“仅能使用计算机”这一思想,从而说明了数字叙事为什么有效地吸引和激励了学生(Banaszewski,2005; Paull ,2002)。

著录项

  • 作者

    Dogan, Bulent.;

  • 作者单位

    University of Houston.;

  • 授予单位 University of Houston.;
  • 学科 Education Curriculum and Instruction.;Education Teacher Training.;Education Technology of.
  • 学位 Ed.D.
  • 年度 2007
  • 页码 173 p.
  • 总页数 173
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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