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Formalism for a language agnostic language learning game and productive grid generation

机译:语言无可止境的语言学习游戏和生产网格生成的形式主义

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In this article, we describe the modifica-tions of MagicWord, a language learning game focused on accuracy, in order to al-low the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and lan-guage learning-wise. In order to improve their replay-value, language learning games need to rely on language resources of diverse complexity depending on their rules and objectives. In this paper, we tackle the issue of providing multi-language resources for a language learning letter game, MagicWord. Before explor-ing the technical difficulties as well as their intri-cacies both in terms of language representation, learning and gaming, we will explain the game, its objectives and the design process.
机译:在本文中,我们描述了MagicWord的修改,一种专注于准确性的语言学习游戏,以便为al-low结合新语言。我们首先描述了游戏设计背后的动机。然后我们解释了在探索后果和LAN-GUAGE学习的后果之前进行的修改。为了提高他们的重播价值,语言学习游戏需要根据他们的规则和目标来依赖不同复杂性的语言资源。在本文中,我们解决了为语言学习信博弈,魔术词提供多语言资源的问题。在浏览技术困难之前,在语言代表性,学习和游戏方面都有技术困难,我们将解释游戏,其目标和设计过程。

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