In this article, we describe the modifica-tions of MagicWord, a language learning game focused on accuracy, in order to al-low the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and lan-guage learning-wise. In order to improve their replay-value, language learning games need to rely on language resources of diverse complexity depending on their rules and objectives. In this paper, we tackle the issue of providing multi-language resources for a language learning letter game, MagicWord. Before explor-ing the technical difficulties as well as their intri-cacies both in terms of language representation, learning and gaming, we will explain the game, its objectives and the design process.
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