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Formalism for a language agnostic language learning game and productive grid generation

机译:语言不可知论语言学习游戏和生产网格生成的形式主义

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In this article, we describe the modifica-tions of MagicWord, a language learning game focused on accuracy, in order to al-low the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and lan-guage learning-wise. In order to improve their replay-value, language learning games need to rely on language resources of diverse complexity depending on their rules and objectives. In this paper, we tackle the issue of providing multi-language resources for a language learning letter game, MagicWord. Before explor-ing the technical difficulties as well as their intri-cacies both in terms of language representation, learning and gaming, we will explain the game, its objectives and the design process.
机译:在本文中,我们描述了MagicWord的修改,MagicWord是一种专注于准确性的语言学习游戏,目的是允许集成新语言。我们首先描述游戏设计背后的动机。然后,在解释游戏方式和语言学习方式的后果之前,我们先说明所做的修改。为了提高其重播价值,语言学习游戏需要根据其规则和目标来依赖各种复杂性的语言资源。在本文中,我们解决了为语言学习字母游戏MagicWord提供多语言资源的问题。在探讨语言表达,学习和游戏方面的技术难题及其复杂性之前,我们将解释游戏,其目标和设计过程。

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