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Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones

机译:使用游戏引擎模拟自主无人机的关键事件和数据收集

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Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identification and gathering of key forensic evidence, in order to develop and test a system which can handle chemical, biological, radiological/nuclear or explosive (CBRNe) events autonomously. This allows us to build and validate AI-based technologies, which can be trained and tested in our custom virtual environment before being deployed in real-world scenarios. We have used our virtual scenario to rapidly prototype a system which can use simulated Remote Aerial Vehicles (RAV s) to gather images from the environment for the purpose of mapping. Our environment provides us with an effective medium through which we can develop and test various AI methodologies for critical incident scene assessment, in a safe and controlled manner.
机译:使用游戏引擎,我们开发了一个虚拟环境,其中模拟了批判性情景的重要方面。我们专注于与识别和收集关键取证证据的建模现象,以便开发和测试一种可以自主处理化学,生物,放射/核或爆炸(CBRNE)事件的系统。这允许我们构建和验证基于AI的技术,可以在我们的自定义虚拟环境中进行培训和测试,然后部署在现实世界中。我们使用虚拟场景来快速原型,可以使用模拟远程航空车辆(RAV S)来收集来自环境的图像以用于映射的目的。我们的环境为我们提供了一种有效的介质,我们可以以安全和控制的方式为关键事件场景评估开发和测试各种AI方法。

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