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Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones

机译:使用游戏引擎模拟自主无人机的关键事件和数据收集

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Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identification and gathering of key forensic evidence, in order to develop and test a system which can handle chemical, biological, radiologicaluclear or explosive (CBRNe) events autonomously. This allows us to build and validate AI-based technologies, which can be trained and tested in our custom virtual environment before being deployed in real-world scenarios. We have used our virtual scenario to rapidly prototype a system which can use simulated Remote Aerial Vehicles (RAV s) to gather images from the environment for the purpose of mapping. Our environment provides us with an effective medium through which we can develop and test various AI methodologies for critical incident scene assessment, in a safe and controlled manner.
机译:我们使用游戏引擎开发了一个虚拟环境,可以对关键事件场景的重要方面进行建模。我们致力于对与鉴定和收集主要法证证据有关的现象进行建模,以便开发和测试可自动处理化学,生物,放射/核或爆炸(CBRNe)事件的系统。这使我们能够构建和验证基于AI的技术,这些技术可以在自定义虚拟环境中进行培训和测试,然后再部署到实际场景中。我们已经使用虚拟场景快速构建了一个系统原型,该系统可以使用模拟的远程飞行器(RAV)从环境中收集图像以进行映射。我们的环境为我们提供了一种有效的媒介,通过它我们可以以安全和可控的方式开发和测试各种用于关键事件现场评估的AI方法。

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