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The Development of Augmented Reality-Based Learning Media to the Introduction of Computer Course in Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang

机译:基于增强现实的学习媒体的发展在课程和教育技术,教育学院,Universitas Negeri Padang

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Education is one of the solutions to increase human capabilities in science and technology. Yet, there has been a contradiction in its implementation where the learning process is still delivered through manual books so the process cannot reach its optimum learning goal maximally. This is caused by the lack of supportive learning media and facilities. Besides, the limited time of learning process in the classroom creates another barrier, such as the lack of students' understanding towards practice materials which show many types of physical objects cannot be seen over the class session. This research aims to develop augmented reality-based learning media alternatives. This study applies research and development method with the 4D approach. The result will develop a learning media based on augmented reality to the Introduction of Computer Course which is a kind of application that combines virtual objects, such as text, images, and animation into reality.
机译:教育是提高科技人类能力的解决方案之一。 然而,在其实施中存在矛盾,其中学习过程仍通过手动书籍提供,因此该过程无法最大限度地达到最佳学习目标。 这是由缺乏支持性学习媒体和设施引起的。 此外,教室里的学习过程有限的时间创造了另一个障碍,例如缺乏学生对实践材料的理解,这些材料不能在课堂上看到许多类型的物理物体。 本研究旨在开发增强的基于现实的学习媒体替代品。 本研究采用4D方法采用研发方法。 结果将基于增强现实的学习媒体引入计算机课程,这是一种将虚拟对象(例如文本,图像和动画)结合到现实的应用程序。

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