首页> 外文会议>International Conference on Interactive Mobile Communication, Technologies and Learning >The Use of Gamification in Evaluating Children's Emotional Intelligence
【24h】

The Use of Gamification in Evaluating Children's Emotional Intelligence

机译:游戏处理在评估儿童的情商中的使用

获取原文

摘要

Intelligence is the carrying out of abstract thought, like the ability of learning and adopting to the environment. In general this ability would be defined by a common factor. Deferent types of intelligence, generally are distinguished according to the information on which they operate. Emotional Intelligence (EI) is a type of intelligence which operates on emotional information. It is mentioned that personality disorder is linked to various aspects of EI. The common method for studying the status of individual's EI is presented in questionnaires which are usually boring and exhausting for kids to fill them out. MSCEIT is one of this assessment tools which has performance-based measurement approach. To make the assessment process more engaging and entertaining for kids, we are going to gamify the whole process. In the first step, we have been designed and implemented a mini-game, which its main mission is to measure kids' EI by focusing on gamifying Faces and Facilitation tasks which are presented in MSCEIT. As the information gathering process finished, we are going to analyze this information by implementing classification methods using machine learning algorithms to improve the speed and accuracy of the assessment process.
机译:智力是抽象的思想,就像学习和采用环境的能力一样。一般而言,这种能力将由一个共同的因素定义。延迟类型的智能,通常根据它们运行的​​信息而区分。情商(EI)是一种在情感信息上运作的智能。提到人格障碍与ei的各个方面相关联。研究个人EI的状态的常见方法是在调查问卷中提出的,这些方法通常是为孩子们厌倦和疲惫而疲惫不堪。 MSCEIT是该评估工具之一,具有基于性能的测量方法。为了使评估过程更加吸引和娱乐儿童,我们将赌博整个过程。在第一步中,我们已经设计和实施了一个迷你游戏,其主要使命是通过专注于在MSCEIT上呈现的赌场和促进任务来衡量儿童EI。随着信息收集过程完成,我们将通过使用机器学习算法实现分类方法来分析这些信息,以提高评估过程的速度和准确性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号