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Interactive Machine Learning at Scale with CHISSL

机译:与chissl的互动机学习

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摘要

We demonstrate CHISSL a scalable client-server system for real-time interactive machine learning. Our system is capable of incorporating user feedback incrementally and immediately without a pre-defined prediction task. Computation is partitioned between a lightweight web-client and a heavyweight server. The server relies on representation learning and off-the-shelf agglomerative clustering to find a dendrogram, which we use to quickly approximate distances in the representation space. The client, using only this dendrogram, incorporates user feedback via transduction. Distances and predictions for each unlabeled instance are updated incrementally and deterministically, with O(n) space and time complexity. Our algorithm is implemented in a functional prototype, designed to be easy to use by non-experts. The prototype organizes the large amounts of data into recommendations. This allows the user to interact with actual instances by dragging and dropping to provide feedback in an intuitive manner. We applied CHISSL to several domains including cyber, social media, and geo-temporal analysis.
机译:我们演示Chissl一个可扩展的客户端 - 服务器系统,用于实时交互式机器学习。我们的系统能够在没有预定义的预测任务的情况下递增地并立即结合用户反馈。计算是在轻量级Web-Client和重量级服务器之间进行划分。服务器依赖于表示学习和现成的群集聚类以找到树形图,我们用于快速近似表示空间的距离。仅使用此树形图的客户端通过转换结合用户反馈。每个未标记实例的距离和预测是逐步更新的,并确定地更新,具有O(n)空间和时间复杂度。我们的算法在功能原型中实现,旨在通过非专家易于使用。原型将大量数据组织成建议。这允许用户通过拖放并丢弃以直观方式提供反馈来与实际情况交互。我们将Chissl应用于包括网络,社交媒体和地理时间分析的多个域名。

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