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Playful museum design: bringing the display to reality and bringing the reality to display

机译:顽皮的博物馆设计:将显示器带到现实并带来现实展示

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Lots of museums in Indonesia have very low visits. Considering their function as sources of knowledge to accommodate studies, education, and recreation purposes at the same time, museums should be fun and educating. This article aims to explore the concepts of a playful museum design to attract more visitors. The study employed qualitative approach using survey and case study. It proposes the use of the unusual and non-everyday building and spatial forms, the sequential flow, and scale arrangement to animate visitors' emotional tensions through flowing and dynamic circulations, bright and contrast colors, and spatial spontaneity. The museum brings in reality into display to allow visitors' hands-on experience and the display into reality to let visitors capture the feeling of what and how it took place in the real world. The playful design breaks museums' monotonicity.
机译:印度尼西亚的许多博物馆都很低。考虑到他们作为知识来源,以适应研究,教育和娱乐目的的同时,博物馆应该是有趣和教育的。本文旨在探讨顽皮的博物馆设计的概念,以吸引更多访客。该研究采用了使用调查和案例研究的定性方法。它提出了使用不寻常和非日常建筑和空间形式,顺序流动和规模安排,以通过流动和动态循环,明亮和对比色和空间自发性来激活游客的情感紧张局势。博物馆将现实展示展示,让游客的实践经验和展示进入现实,让游客捕捉到现实世界中的感觉和如何发生的感觉。俏皮的设计破坏了博物馆的单调性。

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