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Interactive Isosurface Ray Tracing of Large Octree Volumes

机译:大八角卷的交互式异位表面射线追踪

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We present a technique for ray tracing isosurfaces of large compressed structured volumes. Data is first converted into a lossless-compression octree representation that occupies a fraction of the original memory footprint. An isosurface is then dynamically rendered by tracing rays through a min/max hierarchy inside interior octree nodes. By embedding the acceleration tree and scalar data in a single structure and employing optimized octree hash schemes, we achieve competitive frame rates on common multicore architectures, and render large time-variant data that could not otherwise be accommodated.
机译:我们介绍了一种用于大压缩结构体积的射线跟踪等值。首先将数据转换为占用的无损压缩Octree表示,其占据原始内存占用空间的一部分。然后通过在内部Octree节点内的MIN / MAX层次结构中追踪光线来动态地呈现异位表面。通过在单个结构中嵌入加速树和标量数据并采用优化的Octree哈希方案,我们实现了普通多核架构上的竞争帧速率,并呈现无法容纳的大型时间变量数据。

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