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A versatile wire robot concept as a haptic interface for sport simulation

机译:多功能电线机器人概念作为运动仿真的触觉界面

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This paper presents the design of a new user-cooperative rope robot. This robot serves as a large-scale haptic interface in a multi-modal Cave environment used for sport simulation. In contrast to current rope robots, the configuration of the presented robot is adaptable to different simulation tasks what makes the robot more versatile. However, this adaptability and the high dynamics in sports lead to challenging requirements and specific design criteria of the hardware components. We present the requirements on the single robot components as well as the design of the entire setup optimized in terms of user-cooperativity and versatility. The setup includes sensors to measure the relevant parameters for user-cooperative control, i.e. position with a high resolution and the rope forces. Furthermore, an algorithm is introduced, which calculates the distance between the single ropes and the user in order to avoid collisions between the ropes and the user. Single points on the user's body are, therefore, tracked with a motion tracking system; the user's single body parts are then represented by geometrical objects whose distances to the ropes are calculated. The algorithm is programmed in such way that the collision detection runs in real-time. Both, the hardware and the algorithm, were evaluated experimentally in two applications, a rowing simulator and a tennis application. The hardware concept combined with the distance calculation allows the use of new kinematic concepts and expands the spectrum of realizable movement tasks that can be implemented into the Cave environment.
机译:本文介绍了一个新的用户合作绳索机器人的设计。该机器人在用于运动仿真的多模态洞穴环境中用作大型触觉界面。与电流绳索机器人相比,所提出的机器人的配置适用于不同的模拟任务,使机器人更加多样化。然而,这种适应性和体育中的高动态导致了硬件组件的具体要求和具体的设计标准。我们介绍了对单个机器人组件的要求以及在用户合作和多功能性方面优化的整个设置的设计。该设置包括测量用户协作控制的相关参数的传感器,即具有高分辨率和绳索的位置。此外,引入了一种算法,其计算单个绳索和用户之间的距离,以避免绳索和用户之间的碰撞。因此,使用运动跟踪系统跟踪用户主体上的单点;然后,用户的单个主体部件由几何物体表示,其距绳索的距离被计算。该算法以这样的方式编程,即碰撞检测实时运行。两者都在两种应用,划艇模拟器和网球应用中进行实验评估硬件和算法。硬件概念与距离计算相结合允许使用新的运动概念,并扩展可实现的可实现的移动任务的频谱,这些任务可以实现为洞穴环境。

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