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Civil War: A Board Game as Pedagogy and Critique

机译:内战:作为教育学和批评的棋盘游戏

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This paper describes the use of a board game, Civil War, as a learning experience in the context of a course on critical theory. Civil War was created by the Educational Games Company of Lebanon and is set during the 1975-1990 Lebanese civil war. The game functions both as a pedagogical instrument, in that players learn about the situation in Lebanon while playing the game, but also as a form of critique, in that its makers are clearly using it as a means of articulating their lived experiences and challenging the dominant narratives around the conflict. We suggest that the game is a rare example of one that is counter ideological in nature, as rather than perpetuating stereotyped views of Middle East conflicts that are constructed and imposed from outside, it instead directly presents the experience of those who are inside. A case study of using the game in the context of a class on postcolonialism is presented and responses by students are analysed. We argue that the active experience of playing a board game is an effective way of engaging students with a topic, and in this case in particular, an effective way of connecting them with the lived experiences of others.
机译:本文介绍了棋盘游戏,内战作为批判理论课程中的学习经验的使用。内战是由黎巴嫩的教育游戏公司创建的,并在1975年至1990年的黎巴嫩内战中设定。游戏既是作为教学仪器的功能,在那位球员中,在玩游戏时了解黎巴嫩的情况,也是一种批评的形式,因为它的制造商明确地用它作为阐明他们生活的生活和挑战的手段。冲突周围的主导叙述。我们建议游戏是一个罕见的例子,它是反击意识形态的,而不是延续从外面建造和施加的中东冲突的典型观点,而是直接呈现在里面的人的经验。提出了在课堂主义类上使用游戏的案例研究,并分析了学生的回复。我们争辩说,玩棋盘游戏的积极体验是吸引学生与主题的有效方式,在这种情况下,特别是将它们与其他人的生活经历联系起来的有效方式。

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