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Improving Students' Motivation in Learning ICT Course With the Use of A Mobile Augmented Reality Learning Environment

机译:利用移动增强现实学习环境,提高学生在学习ICT课程中的动机

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Studies have shown that many Malaysian non-technical students have low motivation in learning ICT course due to a number of reasons, such as a lack of learning practice and effective learning applications. In view of such a problem, the researchers carried out a quasi-experimental study to examine the impact of a novel mobile augmented reality learning application (MARLA) on students' motivation in learning a topic of a university ICT course. The research was based on the pretest-posttest control group design, and the study sample consisted of 120 non-technical undergraduates majoring in social science, with a mean age of 19.5 years. They were divided into an experimental group and a control group. The dependent variable was students' motivation in learning, and the independent variables were learning method and gender. The experimental group used MARLA on their mobile devices to learn one of the topics of the ICT Competency course, namely Computer System; whereas the control group used a similar application on their desktop computers. The Intrinsic Motivation Inventory (IMI) was the research instrument used to measure students' motivation before and after learning sessions, which spanned 6 hours. Utilizing the SPSS (version 21), an analysis of covariance was performed, showing there was a main effect attributed to gender only, with male and female students attaining mean scores of 4.24 and 3.90 respectively for the motivation construct. This finding showed male students were more motivated than their opposite counterparts. In contrast, no such main effect attributed to learning method was observed, as evidenced from the mean scores of 4.08 and 4.07 of the experimental group and control group respectively for the measured construct, suggesting both methods were both equally effective. Additionally, there was an interaction effect between gender and learning method, with male students attaining different levels of motivation based on learning method. Arguably, such a mobile learning tool can be used to help non-technical undergraduates learn with greater motivation, but its success will rely on proper planning and implementation by considering students' demographic background.
机译:研究表明,由于许多原因,许多马来西亚非技术学生在学习ICT课程中具有低的动机,例如缺乏学习实践和有效的学习应用。鉴于这样的问题,研究人员进行了一种准实验研究,以研究新的移动增强现实学习申请(Marla)对学生在学习大学ICT课程的主题方面的影响。该研究基于预测试后对照组设计,研究示例由120名在社会科学主修的非技术大学生中组成,平均年龄为19.5岁。它们分为实验组和对照组。受抚养变量是学生在学习中的动机,独立变量是学习方法和性别。实验组使用Marla在他们的移动设备上学习ICT能力课程的主题之一,即计算机系统;虽然控制组在其桌面计算机上使用了类似的应用程序。内在动机库存(IMI)是用于测量学生在学习会议之前和之后的学生动机的研究仪器,跨过6小时。利用SPSS(版本21),进行了对协方差的分析,表现出归因于性别的主要效果,男性和女学生分别用于动机构建体的平均得分为4.24和3.90。这一发现展示了男性学生比对方的对手更有动力。相反,没有观察到学习方法的这种主要效果,如分别为测量构建体的实验组和对照组的平均分子和4.07的平均评分证明,表明两种方法都同样有效。此外,性别与学习方法之间存在相互作用效果,男学生基于学习方法实现不同的动机水平。可以说,这种移动学习工具可用于帮助非技术性大学生来学习更大的动机,但它的成功将通过考虑学生的人口背景来依赖适当的规划和实现。

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