首页> 外文会议>International Dagstuhl Seminar on Virtual Reality >Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control
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Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control

机译:分布式虚拟(电视)工作室中的四个变态状态:人力,机器人,头像和机器人 - 无限制跟踪和反馈实时动画控制

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The major challenge in virtual studio technology is the interaction between actors and virtual objects. Virtual studios differ from other virtual environments because there always exist two concurrent views: The view of the TV consumer and the view of the talent in front of the camera. This paper illustrates the interaction and feedback in front of the camera and compares different markerless person tracking systems, which are used for realtime animations. Entertaining animations are required, but sensors usually provide only a limited number of parameters. Additional information based on the context allows the generation of appealing animations, which might be partly prefabricated. As main example, we use a distributed live production in a virtual studio with two locally separated markerless tracking systems. The production was based on a fully tracked actor, cyborg (half actor, half graphics), avatar, and a bot. All participants could interact and throw a virtual disc. This setup is compared and mapped to Milgram's continuum and technical challenges are described in detail.
机译:虚拟工作室技术的主要挑战是演员和虚拟对象之间的互动。虚拟工作室与其他虚拟环境不同,因为始终存在两个并发视图:电视消费者的视图和相机前面的人才的视图。本文说明了相机前面的交互和反馈,并比较了用于实时动画的不同无价值人物跟踪系统。需要娱乐动画,但传感器通常只提供有限数量的参数。基于上下文的其他信息允许生成可能部分预制的令人吸引人的动画。作为主要示例,我们在虚拟工作室中使用分布式现场生产,其中两个本地分离的无标记跟踪系统。该生产基于完全跟踪的演员,机器人(半演员,半图形),头像和机器人。所有参与者都可以互动并抛出虚拟光盘。将该设置进行比较并映射到Milgram的连续体,详细描述了技术挑战。

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