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Full Skeleton-based Virtual Human Animation: An Improved Design for SL Avatars

机译:基于完整骨架的虚拟人类动画:SL头像的改进设计

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摘要

This paper presents a novel skeleton design for avatar animation. This design includes new bones, whose purpose is to meet the requirements of sign language (SL) synthesis. SL synthesis presents particular challenges regarding the processing of phonetic descriptions of signs to create animations. Although traditional animation techniques have solved the synthesis of signs, the proposed skeleton design allows for the simplification of the phonetic processing, the inverse kinematics calculations, and the collision avoidance processes. The proposed design has been tested to demonstrate that the generated animations have the same quality as the ones produced with state-of-the-art techniques. Importantly, the proposed structure reduces the time required for generating an animation by 52% compared to existing solutions and requires less storage resources.
机译:本文提出了用于化身动画的新颖骨架设计。此设计包括新骨骼,其目的是满足手语(SL)合成的要求。 SL合成提出了有关处理标志动画说明以创建动画的特殊挑战。尽管传统的动画技术已经解决了符号的合成问题,但是建议的骨架设计允许简化语音处理,逆运动学计算和避免碰撞过程。已对提议的设计进行了测试,以证明所生成的动画与使用最新技术所产生的动画具有相同的质量。重要的是,与现有解决方案相比,提出的结构将生成动画所需的时间减少了52%,并且需要更少的存储资源。

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