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Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry

机译:Beanstalk:一个统一的游戏解决余额原则,社会情绪学习和科学探究

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摘要

Beanstalk is an educational game for children ages 6–10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
机译:Beanstalk是6-10岁的儿童教育游戏,在科学探究和社会情感学习中折叠时折叠。本文探讨了使用内在动机和框架叙述掺入这些附加尺寸。 4个版本的游戏都详细介绍了2×2试验试验中的初步播放器数据,64名儿童塑造了Beanstalk的修改以进行更广泛的测试。

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