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Efficient 3D Artificial Ice Shapes Simulations with 2D Ice Accretion Codes using a 3-Level Correction

机译:使用3级校正,高效的3D人工冰质形状用2D冰蓄电图仿真

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3D ice accretion codes have been available for a few decades but, depending on the specific application, their use may be cumbersome, time consuming and requiring a great deal of expertise in using the code. In particular, simulations of large 3D glaze ice accretions using multiple layers of ice is a very challenging and time consuming task. There are several reasons why 2D icing simulations tools are still widely used in the aircraft industry to produce realistic glaze ice shapes. 2D codes are very fast and robust, with a very short turn-around time. They produce adequate results in areas of the aircraft where 3D effects on airflow or droplets concentration can be neglected. Their use can be extended to other areas of the aircraft if relevant 3D effects can be taken into account. This paper proposes a simulation methodology that includes three levels of corrections to extend the use of 2D icing codes to most of the aircraft surfaces. The first correction addresses the well-known methodology to match the sectional angle of attack and with a novel approach for horizontal stabilizers. The second correction accounts for the impact of the leading edge sweep into the water collection efficiency. The methodology proposed by Dorsch and Brun in a normal plane to the leading edge, which is part of the SAE Aerospace Recommended Practice ARP5903 report, is reviewed in detail. Also, a new formulation in the streamwise plane is proposed and compared to Dorsch methodology. Finally an innovative methodology to account for 3D upstream aircraft components effects on local water distribution is presented. Examples of 3D ice shapes simulated with the proposed methodology are presented.
机译:3D IceCretion Codes已有几十年来,但根据具体应用,它们的使用可能是繁琐的,耗时,并且需要使用代码的大量专业知识。特别是,使用多层冰层的大型3D釉冰吸收的模拟是一个非常具有挑战性和耗时的任务。 2D结冰模拟工具仍然广泛用于飞机行业的原因有几个原因,以产生现实的釉冰形状。 2D代码非常快速且坚固,扭转时间非常短。它们在飞机区域产生足够的结果,其中可以忽略对气流或液滴浓度的3D效果。如果可以考虑相关的3D效果,它们的使用可以扩展到飞机的其他区域。本文提出了一种模拟方法,包括三个校正级别,以将2D冰编码扩展到大部分飞机表面。第一校正解决了众所周知的方法,以匹配攻击截面和水平稳定器的新方法。第二校正占前缘扫描到水收集效率的影响。将详细审查了普通平面中的荷荷和布鲁的方法,该方法是SAE Aerspace推荐练习ARP5903报告的一部分。而且,提出了一种在流平面中的新配方,并与多氏菌方法进行比较。最后,介绍了一种创新的方法,以考虑3D上游飞机组分对局部水分布的影响。提出了用所提出的方法模拟的3D冰形状的例子。

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