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IM3D: A parallel Monte Carlo code for efficient simulations of primary radiation displacements and damage in 3D geometry

机译:IM3D:并行的蒙特卡洛代码可有效模拟3D几何中的主辐射位移和损伤

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摘要

SRIM-like codes have limitations in describing general 3D geometries, for modeling radiation displacements and damage in nanostructured materials. A universal, computationally efficient and massively parallel 3D Monte Carlo code, IM3D, has been developed with excellent parallel scaling performance. IM3D is based on fast indexing of scattering integrals and the SRIM stopping power database, and allows the user a choice of Constructive Solid Geometry (CSG) or Finite Element Triangle Mesh (FETM) method for constructing 3D shapes and microstructures. For 2D films and multilayers, IM3D perfectly reproduces SRIM results, and can be ∼102 times faster in serial execution and > 104 times faster using parallel computation. For 3D problems, it provides a fast approach for analyzing the spatial distributions of primary displacements and defect generation under ion irradiation. Herein we also provide a detailed discussion of our open-source collision cascade physics engine, revealing the true meaning and limitations of the “Quick Kinchin-Pease” and “Full Cascades” options. The issues of femtosecond to picosecond timescales in defining displacement versus damage, the limitation of the displacements per atom (DPA) unit in quantifying radiation damage (such as inadequacy in quantifying degree of chemical mixing), are discussed.
机译:类似SRIM的代码在描述一般3D几何形状方面存在局限性,无法对纳米结构材料中的辐射位移和损伤进行建模。已开发出具有出色的并行缩放性能的通用,计算效率高且大规模并行的3D蒙特卡洛代码IM3D。 IM3D基于散射积分的快速索引和SRIM停止功率数据库,并允许用户选择构造实体几何(CSG)或有限元三角形网格(FETM)方法来构建3D形状和微结构。对于2D薄膜和多层膜,IM3D完美地再现了SRIM结果,在串行执行中可以快约10 2 倍,而在并行计算中可以快10 4 倍。对于3D问题,它提供了一种快速方法来分析离子辐照下主位移的空间分布和缺陷产生。在这里,我们还提供了对开源冲突级联物理引擎的详细讨论,揭示了“ Quick Kinchin-Pease”和“ Full Cascades”选项的真实含义和局限性。讨论了飞秒到皮秒时间尺度在确定位移与损伤之间的关系,在量化辐射损伤中每个原子位移(DPA)单位的局限性(例如在化学混合度的量化上不足)。

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