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Real-time filtering for interactive virtual acoustic prototyping

机译:交互式虚拟声学原型的实时过滤

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Virtual prototyping in product sound design and in architecture is often done in static situations. A simulated object such as a sound radiating product or a sound-transmitting system (e.g. a room, a building, a vehicle) is evaluated by using standard acoustic descriptors, or it is auralized in a way that sounds are presented in a pure replay situation. In some applications, however, user feedback or user actions are required in the process of quality judgment. Examples are the closing of a car door, the acoustic feedback from a button click or an interactive architectural design process. These examples are in the focus when it comes to real-time applications and Virtual Reality (VR). In this paper we report on the latest developments of our VR system. We present a real-time auralization method, that allows the real-time modification of scenes and considers the dynamic sound propagation across and between rooms. A fundamental feature of the method is that it relies on input parameters obtained by standardized methods - e.g. sound reduction indices for doors and walls. We describe how auralization filters are designed for real-time processing in such cases.
机译:产品声音设计和架构中的虚拟原型经常在静态情况下进行。通过使用标准声学描述符评估诸如声音辐射产品或声音发声系统(例如房间,建筑物,车辆)的模拟物体,或者以纯重播情况呈现声音的方式。然而,在某些应用中,在质量判断过程中需要用户反馈或用户操作。示例是闭合车门,从按钮点击或交互式架构设计过程的声反馈。当涉及实时应用和虚拟现实(VR)时,这些示例在焦点中。在本文中,我们报告了我们的VR系统的最新发展。我们介绍了一个实时的Auralization方法,它允许实时修改场景,并考虑房间之间和之间的动态声音传播。该方法的基本特征是它依赖于标准化方法获得的输入参数 - 例如,门和墙的声音减少指数。我们描述了特征化过滤器如何设计用于在这种情况下的实时处理。

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