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USING TECHNOLOGY ACCEPTANCE MODEL TO EVALUATE USERS' ATTITUDE AND INTENTION OF USES

机译:使用技术验收模型来评估用户的态度和用途的用途

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Many empirical studies have pointed out that the technology acceptance model (TAM) can be used to explain whether users can accept a new information technology. Therefore, this study has adopted TAM to investigate external factors that affect gamers' acceptance of online games. In this study, system quality, information quality, and service provider's characteristics were taken as external variables. It was discovered that in the aspect of perceptions, system quality had positive effects on perceived ease of use and perceived usefulness. Service provider's characteristics had positive effects on perceived usefulness and perceived trust. Besides, in the relationship between user's perception and attitude and intention, the research finding was consistent with TAM has suggested; i.e. perceived ease of use had positive effects on perceived usefulness and user's attitude, and perceived usefulness had positive effect on user's attitude. Finally, user's perceived trust and attitude would be positively correlated with user's intention of use.
机译:许多实证研究指出,技术验收模型(TAM)可用于解释用户是否可以接受新的信息技术。因此,本研究采用了谭调查影响游戏玩家的在线游戏的外部因素。在本研究中,系统质量,信息质量和服务提供商的特征被视为外部变量。有人发现,在看法的方面,系统质量对感知的易用性和感知有用性具有积极影响。服务提供商的特征对感知的有用性和感知信任具有积极影响。此外,在用户的感知和态度与意图之间的关系中,研究发现与TAM一致;即,感知易用性对感知有用性和用户的态度产生积极影响,并且感知有用性对用户的态度产生了积极影响。最后,用户的感知信任和态度将与用户的使用意图带正相关。

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