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The Use of Game Elements and Scenarios for Teaching and Learning the Function Point Analysis Technique: A Experimental Study

机译:使用游戏元素和场景进行教学和学习功能点分析技术:实验研究

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Currently, the development of new technologies occurs at all times, and tied to this is the increased competition between organizations. Based on this principle, it is essential that they seek to achieve quality in the development of their applications. One of the essential tools for this is Function Point Analysis (FPA). In view of this scenario, it is indispensable that the students have contact with this technique as soon as possible. Thus, this study aims to use the games concepts and elements to stimulate support for teaching and engaging student motivation in learning this technique of software estimation, which was taught in a postgraduate course in computer science in an brazilian federal university. For that, classes were defined to teach the FPA technique that used games elements as motivation for the students. Therefore, this research resulted in an enrichment of the knowledge of these students in the practice of estimation, commonly present and recommended the use in software quality models. This work aims to contribute to the teaching of the FPA technique for students, aiming at a better preparation for the software development market. It was also verified that the use of Gamification elements and learning scenarios for the teaching of this estimation technique was efficient, since the participating students were more dedicated to the tasks and were participative in all the different types of classes.
机译:目前,新技术的发展始终发生,并绑定到这是组织之间的竞争增加。基于这一原则,他们必须寻求在其申请的发展中实现质量。其中一个基本工具是功能点分析(FPA)。鉴于这种情况,学生尽快与此技术接触是不可或缺的。因此,本研究旨在利用游戏概念和元素来激发对教学的支持,并从事学习这种软件估算技术的教学动机,这在巴西联邦大学计算机科学的研究生中教授。为此,定义了类别,以教导使用游戏元素作为学生的动机的FPA技术。因此,这项研究导致这些学生在估计实践中的知识丰富,常见于此,并建议在软件质量模型中使用。这项工作旨在为学生提供FPA技术的教学,针对软件开发市场的更好准备。还核实,使用游戏化元素和学习情景,为该估算技术的教导是有效的,因为参与的学生更致力于任务,并参与所有不同类型的课程。

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