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Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior

机译:走在充满虚拟人物的人群中:虚拟性状外观对人体运动行为的影响

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This paper describes a study on the effects that a virtual crowd composed of virtual characters with different appearance has on human movement behavior in a virtual environment. The study examines five virtual crowd conditions that include the following virtual characters: neutral, realistic, cartoon, zombies, and fantasy. Participants were instructed to cross a virtual crosswalk and each time, one of the examined crowd conditions shown. The movement behavior of participants was captured and objectively analyzed based on four measurements (speed, deviation, distance traveled, and interpersonal distance). It was found that the appearance of the virtual characters significantly affected the movement behavior of participants. Participants walked slower when exposed to a virtual crowd composed of cartoon characters and faster when exposed to fantasy characters. Moreover, participants deviated more when exposed to a crowd composed of fantasy characters compared to cartoon and zombie characters. Finally, the interpersonal distance between participants and fantasy characters was significantly greater compared to human and zombie characters. Our findings, limitations and future directions are discussed in the paper.
机译:本文介绍了一种关于虚拟字符组成的虚拟人群在虚拟环境中的人体运动行为上的虚拟字符组成的效果的研究。该研究检查了五个虚拟人群条件,包括以下虚拟字符:中立,现实,卡通,僵尸和幻想。参与者被指示越过虚拟人行横道,每次都显示出一个被检查的人群条件。基于四个测量(速度,偏差,行进和人际关系),参与者的运动行为被捕获并客观地分析。发现虚拟字符的外观显着影响参与者的运动行为。当公布由卡通人物组成的虚拟人群和暴露在幻想角色时,参与者在暴露于卡通人物和更快的人群时走得更慢。此外,与卡通和僵尸字符相比,参与者在暴露于由幻想角色组成的人群时偏离更多。最后,与人和僵尸角色相比,参与者与幻想角色之间的人际距离显着更大。本文讨论了我们的调查结果,限制和未来方向。

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