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首页> 外文期刊>Sex Roles >Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment
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Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment

机译:虚拟的处女和鞋面:身临其境的虚拟环境中暴露给女性角色的性征和凝视的影响

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摘要

This experiment exposed a sample of U.S. undergraduates (43 men, 40 women) to suggestively or conservatively clad virtual females who exhibited either responsive, high eye gaze or nonresponsive, low gaze in an immersive virtual environment. Outside the virtual world, men and women who encountered a highly stereotypical character—a suggestively clad, high gaze agent (“vamp”) or conservatively clad, low gaze character (“virgin”)—demonstrated more sexism and greater rape myth acceptance than participants who saw a suggestively clad nonresponsive or conservatively clad, responsive character. Results suggest that gender-stereotypical virtual females enhance negative attitudes toward women, whereas those that violate expectations and break stereotypes do not.
机译:该实验向美国大学生样本(43名男性,40名女性)暴露于暗示性或保守性的虚拟女性,这些女性在沉浸式虚拟环境中表现出反应灵敏,高眼凝视或反应迟钝,低凝视。在虚拟世界之外,遇到刻板印象高的人物(暗示性的,高凝视力的人物(“鞋面”)或保守穿着的低眼神的性格(“处女”)的男性和女性,表现出比参与者更多的性别歧视和更强奸神话他们看到暗示性的无反应性或保守性的反应性性格。结果表明,性别定型的虚拟女性增强了对女性的消极态度,而那些违反期望并打破陈规定型观念的女性则没有。

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