首页> 外文会议>Annual Simulation Technology and Training Conference >Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley
【24h】

Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley

机译:关于观察者山谷观察者感知的头像面部保真度和情感表达

获取原文

摘要

Avatars or digital human characters are traditionally associated with digital games, where they enhance story-based interaction and player engagement. However, interest in accurate and cost-effective avatar development has increased in fields such as serious gaming and simulation training. The interest from these fields stems from training needs where avatars, used create human emotional experiences, could aid in appropriate education. In this context, the area of avatar emotional expression is not well understood. Applications often result in avatars that produce feelings of uncanniness in end-users, which may have a negative impact on training outcomes. This paper aims to firstly explore how avatar fidelity or realism could influence the emotional experience of interactions between end users and virtual humans. Secondly, we examine how avatar facial features displaying emotional expressions affect participants perceived valence of the avatar. These affects were assessed through a combination of experimental and survey methodologies. An existing 'Godspeed' survey was used to measure an end-users' perception of an avatars 'humanness', 'eeriness', and 'attractiveness,' together with a three-part experiment that measured participants' startle reflex responses to avatars with differing fidelity and emotional expressions. The results indicated that participant gender played a role in their perception of avatars. Also, the gender of the avatar appeared to have a significant impact on participant responses. Avatars displaying sad expressions emerged as less unpleasant and possibly less uncanny than smiling expressions. This research represents an entry point in a broad, cross-disciplinary area of research. While there are important findings and a significant amount of data generated, these elements pose questions for future work in this area.
机译:头像或数字人物字符传统上与数字游戏相关联,他们提高了基于故事的互动和玩家参与。然而,对准确和经济高效的头像开发的兴趣在严重的游戏和模拟培训等领域增加了。这些领域的兴趣源于培训需求,其中化身,使用造成人类情绪体验,可以帮助适当的教育。在这种情况下,头像情感表达的面积并不了解。应用程序经常导致化身在最终用户中产生不明智的感觉,这可能对培训结果产生负面影响。本文旨在首先探讨阿凡达富达或现实主义如何影响最终用户与虚拟人类之间的相互作用的情感体验。其次,我们研究了头像面部特征如何显示情绪表达会影响参与者的观察性的价值。通过实验和调查方法的组合评估这些影响。现有的“Godspeed”调查被用来衡量最终用户对头像的人文“,”兴眼“和”吸引力“的感知,以及一个三部分实验,以指测参与者对具有不同区别的头像的惊人反射回应保真和情感表达。结果表明,参与者性别在他们对头像的看法中发挥了作用。此外,头像的性别似乎对参与者反应产生了重大影响。显示悲伤表达的头像出现不令人不令人不令人不快,并且可能比微笑的表达更少的不可思议。该研究代表了广泛的跨学科研究领域的入学点。虽然存在重要的发现和产生大量数据,但这些元素为该领域的未来工作造成问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号