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3D Visualization of Plants Concept for Digital Landscape Architecture Workshop, June 2013 during DLA Conference 2013

机译:3D植物概念的可视化数字式横向建筑研讨会的,2013年6月在Dla会议期间2013年

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Objectives of Workshop: The workshop on 3D Plants is focusing on concepts, workflows, tips & tricks and, last but not least, on hands-on demonstrations by the creators of Laubwerk Plants Kits. Jan Walter will demo how he combines procedural plant modeling techniques with handcrafted details. Jan Walter Schliep and Philip Paar will present some of their next generation of 3D plant modeling and editing tools. Furthermore, we want to discuss with the participants about limits and requirements of representing vegetation in 3D visualizations. Are there any specific needs or "mental state" of landscape architects regarding 3D plants, which would demand specific approaches and "looks", e.g. other than in CG architectural visualization? Target group of workshop: Landscape Architects, students, researchers and practitioners interested in 3D modeling and visualization of gardens, landscapes, and architecture. Background of workshop: Literally everybody dealing with the computer graphical representation of outdoor scenes - pen and ink style or photo-realistic - visualization or computer games, has to deal with the fact that Mother Nature, especially the flora is very complex. And while users are facing this for decades now, dealing with virtual foliage in 3D applications is still complicated, time-consuming, often painfully slow and usually the final plants still don't look computer generated. Especially in digital landscape architecture practice, photomontage still seems to be the first choice when it comes to the representation of vegetation. Professional CG artists have been forced to chose between static plants that lack versatility, or overly-complicated modeling tools with hundreds of parameters that drastically slow down the creative process.
机译:研讨会的目标:3D工厂的研讨会专注于概念,工作流,提示和技巧,最后但并非最不重要的是,Laubwerk植物套装的创造者在实践示范中。 Jan Walter将如何使用手工细节结合程序植物建模技术。 Jan Walter Schliep和Philip Paar将出现他们的一些下一代3D工厂建模和编辑工具。此外,我们希望与参与者讨论关于代表3D可视化植被的限制和要求。是否有关于3D植物的景观建筑师的任何特定需求或“精神状态”,这将需要具体的方法和“外观”,例如“外观”。除了CG架构可视化吗?目标组研讨会:景观建筑师,学生,研究人员和从业者对花园,景观和建筑的3D建模和可视化感兴趣。车间背景:从字面上处理了户外场景的计算机图形表示 - 笔和墨水风格或照片 - 现实 - 可视化或计算机游戏,必须处理母亲自然,特别是植物群非常复杂的事实。虽然用户几十年来,但是,在3D应用中处理虚拟树叶仍然复杂,耗时,通常痛苦缓慢,通常最终的植物仍然没有看到计算机。特别是在数字景观建筑实践中,Photomontage似乎仍然是患有植被代表性的首选。专业的CG艺术家被迫在静态植物之间选择,缺乏多功能性,或具有数百个参数的多功能性,或过于复杂的建模工具,这些工具大幅减慢了创造性过程。

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