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A serious-gaming alternative to pen-and-paper cognitive scoring - a pilot study

机译:笔记本认知评分的严重赌博替代方案 - 试点研究

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The majority of cognitive virtual reality (VR) applications have been for therapy, not cognitive stratification/scoring. This paper describes the BrightScreener and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological interaction with virtual worlds. A pilot study was undertaken to determine if BrightScreener is able to differentiate levels of cognitive impairment based on game performance, as well as to evaluate the technology acceptance by the target population. 11 elderly subjects were recruited by the Clinical Coordinator at the Memory Enhancement Center of America (MECA, Eatontown, NJ) site. They had an average age of 73.6 years, and averaged 14.5 years of education. Subjects first underwent clinical scoring with the standardised Mini Mental State Exam (MMSE). During the same visit they underwent a familiarization session and then an evaluation session on the BrightScreener. At the end of their visit, each subject filled a subjective evaluation exit form. Technologists were blinded to MMSE scores. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P| < 0.01). Despite the small sample size, results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment. This may be an alternative to conventional standardised scoring for Mild Cognitive Impairment and Dementia.
机译:大多数认知虚拟现实(VR)应用已经用于治疗,而不是认知分层/得分。本文介绍了以各种认知障碍评估老年人的亮点及其首次试点可行性研究。 BrightScreener是一种便携式(基于笔记本电脑的)严肃的游戏系统,它包含了一个Bimanual游戏界面,以实现与虚拟世界的更生态的互动。开展了试点研究,以确定BrightScreener是否能够根据游戏绩效区分认知障碍水平,以及评估目标人群的技术验收。临床协调员在美国内存增强中心(MECA,Eatontown,NJ)网站的临床协调员招募了11名老年人。他们平均年龄为73.6岁,平均为14.5岁的教育。受试者首次接受临床评分,具有标准化的迷你精神状态考试(MMSE)。在同一访问期间,他们熟悉了一个熟悉的会话,然后在BrightScreener上进行评估会话。在访问结束时,每个主题都填写了主观评估出口表格。技术人员被蒙蔽了MMSE分数。随后的Pearson相关系数的基团分析显示受试者MMSE评分和它们的复合游戏评分之间的高度相关性(0.90,| P | <0.01)。尽管样本量小,结果表明,严重游戏策略可以用作数字技术,以分层认知障碍水平。这可能是常规标准化评分的替代,用于轻度认知障碍和痴呆。

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