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How are Crosstalk and Ghosting definedin the Stereoscopic Literature?

机译:在立体文献中如何定义串扰和重影?

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Crosstalk is a critical factor determining the image quality of stereoscopic displays. Also known as ghosting or leakage, high levels of crosstalk can make stereoscopic images hard to fuse and lack fidelity; hence it is important to achieve low levels of crosstalk in the development of high-quality stereoscopic displays. In the wider academic literature, the terms crosstalk, ghosting and leakage are often used interchangeably and unfortunately very few publications actually provide a descriptive or mathematical definition of these terms. Additionally the definitions that are available are sometimes contradictory. This paper reviews how the terms crosstalk, ghosting and associated terms (system crosstalk, viewer crosstalk, gray-to-gray crosstalk, leakage, extinction and extinction ratio, and 3D contrast) are defined and used in the stereoscopic literature. Both descriptive definitions and mathematical definitions are considered.
机译:串扰是确定立体显示器的图像质量的关键因素。又称重影或泄漏,高水平的串扰可以使立体图像难以保险熔断和缺乏忠诚;因此,在高质量立体显示器的发展中实现低水平的串扰是重要的。在更广泛的学术文献中,术语串扰,重影和泄漏的术语通常互换使用,遗憾的是,很少有问题实际提供这些术语的描述性或数学定义。此外,可用的定义有时是矛盾的。本文评出了术语串扰,重影和相关术语(系统串扰,观察者串扰,灰色串扰,泄漏,灭火和消光比和3D对比度)是如何定义和在立体文献中使用的。考虑了描述性定义和数学定义。

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