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机译:探索串扰模拟器中用于立体3D平视显示器的串扰感知
Corporate Sector for Research and Advance Engineering, Robert Bosch GmbH, Renningen, 70465 Stuttgart, Germany,Department for Solid State Physics, Technical University Berlin, Hardenbergstrasse 36, 10623 Berlin, Germany;
Corporate Sector for Research and Advance Engineering, Robert Bosch GmbH, Renningen, 70465 Stuttgart, Germany;
Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, HHI, Einsteinufer 37, 10587 Berlin, Germany;
Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, HHI, Einsteinufer 37, 10587 Berlin, Germany;
Corporate Sector for Research and Advance Engineering, Robert Bosch GmbH, Renningen, 70465 Stuttgart, Germany;
Department for Solid State Physics, Technical University Berlin, Hardenbergstrasse 36, 10623 Berlin, Germany,Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, HHI, Einsteinufer 37, 10587 Berlin, Germany;
stereoscopic 3D displays; head-up displays; crosstalk perception; crosstalk simulation; human factors; automotive user interfaces;
机译:立体显示器的3D彩色串扰评估方法
机译:显示技术对立体视频内容中串扰感知的影响
机译:通过位可扩展动态电容补偿方法降低立体显示器的3D串扰
机译:减少立体显示器中的串扰:视差调整和串扰消除的组合方法
机译:立体LCD 3-D系统中的串扰。
机译:用于视觉研究的立体显示系统中的串扰测量
机译:带主动式快门眼镜的LCD立体显示器的串扰分析