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CREATIVITY 'MISRULES': FIRST YEAR ENGINEERING STUDENTS' PRODUCTION AND PERCEPTION OF CREATIVITY IN DESIGN IDEAS

机译:创造力“错误”:第一年工程学生的制作与设计思想创造力的看法

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We report four cases from a larger study, focusing on participants' self-identified "most creative" concept in relation to their other concepts. As part of an ideation session, first-year engineering students were asked to create concepts for one of two engineering design problems in an 85-minute period, and were exposed to one of two different forms of fixation. Participants worked as individuals, first using traditional brainstorming techniques and generating as many ideas as possible. Design Heuristics cards were then introduced, and students were asked to generate as many additional concepts as possible. After the activity, participants ranked all of the concepts they generated from most to least creative. Representative cases include a detailed analysis of the concept that each participant rated as "most creative," idea generation method used, and relative location and relationship of the concept to other concepts generated by that participant. Across four cases, we identified a number of characteristic "misrules" or misconceptions, revealing that first-year students judge creativity in their concepts in ways that could inhibit their ability to produce truly novel concepts. We present Design Heuristics as a tool to encourage the exploration of creative concept pathways, empowering students to create more novel concepts by rejecting misrules about creativity.
机译:我们报告了较大的研究中的四个案例,重点关注与其他概念相关的参与者的自我识别的“最具创意”概念。作为一个想象的一部分,在85分钟期间,要求一年的工程学生为两个工程设计问题之一创造概念,并暴露于两种不同形式的固定中的一种。参与者作为个人工作,首先使用传统的头脑风暴技术,并尽可能多的想法。然后介绍了设计启发式卡,并要求学生尽可能多地生成额外的概念。活动结束后,参与者将所有从大多数人生成的所有概念排名在一起。代表性案例包括对每个参与者被评为“最具创意”的概念的概念的详细分析,以及该参与者生成的其他概念的概念的相对位置和关系。在四个案例中,我们确定了许多特征的“错误解表”或误解,揭示了一年的学生以可能抑制他们生产真正的新颖概念的能力的方式来判断创造力。我们将设计启发式作为一种工具,鼓励探索创意概念途径,赋予学生通过拒绝有关创造性的错误来创造更多的新颖概念。

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