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Out of the Box, but In the Zone? Can digital toy technology provide a more able peer for young learners?

机译:开箱边,但在该区?数字玩具技术可以为年轻学习者提供更能力的同行吗?

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In this paper we explore the use of interactive digital toys to provide support for, and engender collaboration between peers. The interactive toys in question are plush and cuddly cartoon characters (Arthur and DW) designed for children aged 4-7 years, with embedded sensors that can be squeezed to evoke spoken feedback. The toy can also be linked to a desktop PC with compatible software using a wireless radio connection. Once this connection is made the toy offers hints and tips to the children as they play with the accompanying software games. If the toy is absent, the same hints and tips are available through an on-screen animated icon of the toy's cartoon character. In our classroom based studies of children interacting with the associated software, children interacted with their peer and the researcher to a greater extent when the toy was present than when the toy was absent. The results suggest that the presence of a tangible interface increases the interactions that occur around, through, and with the technology. Perhaps if we take the digital assistant out of the desktop box we can improve the potency of the software scaffolding we can offer?
机译:在本文中,我们探讨了交互式数字玩具的使用,为同行之间提供支持和教育协作。有问题的互动玩具是为4-7岁的儿童设计的毛绒和可爱的卡通人物(Arthur和DW),嵌入式传感器可以被挤压以唤起口头反馈。玩具还可以使用无线无线电连接与具有兼容软件的台式PC相关联。一旦这种连接制作,玩具就会为儿童提供暗示和提示,因为他们与随附的软件游戏发挥作用。如果玩具不存在,则通过玩具的卡通人物的屏幕动画图标可获得相同的提示和提示。在我们对与相关软件互动的儿童教室的研究中,儿童在玩具出现时与同伴和研究人员的互动,而不是玩具缺席时。结果表明,有形界面的存在增加了周围的相互作用,通过技术和技术。也许如果我们将数字助手带出桌面箱,我们可以提高我们可以提供的软件脚手架的效力?

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