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Discussing Photon-Mapping and Radiosity-Based Rendering Algorithms to Evaluate Qualitative Lighting Design in Contemporary Architecture

机译:讨论光子映射和基于光能的渲染算法,从而评估当代建筑的定性照明设计

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This paper attempts to determine the impact of different light propagation algorithm on visual perception of qualitative lighting design in contemporary architecture. Radiosity-based and photon-mapping-based light simulation software is used in this empirical study as a "switch" to isolate the occurrence of the specific lighting phenomenon. Images generated by the two rendering software are graded using a subjective lighting metric. The results show varying visual response. This finding informs architects that general radiosity-based renderer might not be adequate to portray accurate computational representation of translucency, directional diffused reflection and caustics; lighting phenomena observed in contemporary architecture.
机译:本文试图确定不同光传播算法对当代建筑中定性照明设计的视觉感知的影响。基于光子和光子映射的光仿真软件用于该实验研究作为“开关”,以隔离特定照明现象的发生。由两个渲染软件生成的图像使用主观照明度量分级。结果显示出不同的视觉响应。这一发现通知架构师,即一般的基于光纤的渲染器可能不足以描绘半透明,方向扩散反射和焦化的准确计算表示;当代建筑中观察到的照明现象。

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