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Experiments with Motor Primitives in Table Tennis

机译:乒乓球运动原语的实验

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Efficient acquisition of new motor skills is among the most important abilities in order to make robot application more flexible, reduce the amount and cost of human programming as well as to make future robots more autonomous. However, most machine learning approaches to date are not capable to meet this challenge as they do not scale into the domain of high dimensional anthropomorphic and service robots. Instead, robot skill learning needs to rely upon task-appropriate approaches and domain insights. A particularly powerful approach has been driven by the concept of re-usable motor primitives. These have been used to learn a variety of "elementary movements" such as striking movements (e.g., hitting a T-ball, striking a table tennis ball), rhythmic movements (e.g., drumming, gaits for legged locomotion, padlling balls on a string), grasping, jumping and many others. Here, we take the approach to the next level and show experimentally how most elements required for table tennis can be addressed using motor primitives. We show four important components: (i) We present a motor primitive formulation that can deal with hitting and striking movements. (ii) We show how these can be initialized by imitation learning and (iii) generalized by reinforcement learning. (iv) We show how selection, generalization and pruning for motor primitives can be dealt with using a mixture of motor primitives. The resulting experimental prototypes can be shown to work well in practice.
机译:高效采购新的运动技能是最重要的能力,以使机器人应用更灵活,减少人类节目的数量和成本以及使未来机器人更加自主。然而,大多数机器学习方法迄今无法达到这一挑战,因为它们不扩展到高维拟人和服务机器人的领域。相反,机器人技能学习需要依靠任务适当的方法和域洞察力。一种特别强大的方法是由可重复使用的电机基元的概念驱动。这些已被用于学习各种“基本运动”,例如醒目运动(例如,击球,撞击乒乓球),节奏运动(例如,鼓动,腿部运动的Gaits,琴弦上的焊盘球),抓住,跳跃和许多其他人。在这里,我们采取了对新级别的方法,并通过实验显示了乒乓球所需的大部分元素可以使用电机原语来解决。我们展示了四个重要组成部分:(i)我们提出了一种能够处理击球和引人注目的运动的运动原始制度。 (ii)我们展示了如何通过仿制学习和(iii)通过加强学习概括。 (iv)我们展示了如何使用电动元素的混合物来处理机基元素的选择,泛化和修剪。由此产生的实验原型可以在实践中井井作用。

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